Before actually reviewing State of Decay on its own merits, I should mention that I bought it in error; I thought it was a different game. Since I first heard of the concept, I’ve been interested in Dead State, a game that was meant to be a zombie-survival management game, like a more complicated version of Rebuild, with XCOM-esque turn-based combat.
That game promised to neatly tick every box for what I look for in a game – in-depth management, deep and complex tactics, taking XCOM (one of the greatest games ever made) as an inspiration. Naturally, I was interested, and kept myself vaguely aware of its progress.
But life has been busy recently – Dead State fell off my radar, until I saw it on Steam the other day. I was pleased to see that this long awaited game had been published, and bought it immediately.
Shortly afterwards, I realised my error – what I had bought was actually a different game in which you managed a group of survivors building a base whilst fighting of zombies and dealing with other survivors. Continue reading “State of Decay”