For as long as there have been people with disturbingly intense stares, there have been calls for a Total War game set in the Warhammer universe. It makes sense – they are both (on computers and tables respectively) games of tactics, controlling massive armies in battle. Moreover, they’re both the top of their respective mediums – Games Workshop’s Warhammer is the preeminent tabletop strategy game, and the Total War series is one of the better regarded strategy franchises. Continue reading “Total War: Warhammer (Review)”
I’ve written about Invisible Inc. before. At the time, I said it was playable, interesting, and very polished for an early access game.
Yesterday, Invisible Inc. stopped being an Early Access game, joining the sparse ranks of Early Access games that actually got anywhere. Theoretically, at this point, Invisible Inc. should be totally polished and complete. Continue reading “Invisible Inc. – Full Release (Review)”
This announcement trailer came out recently and made a lot of people very happy, myself included. For many years, fans of both the Total War games and Warhammer have been suggesting a collaboration, and now it is on the horizon. There will be no more need for it to turn up on countless forum threads titled “What game do you wish existed”, or for modders to cobble together a pallid copy of their dream. Total War: Warhammer is actually going to exist. Continue reading “Total War: Warhammer”
It’s a turn-based strategy game in which you play an ancient evil, newly awoken, seeking to make the world fall into darkness. You get to do all the standard shadowy power stuff – you see through the eyes of ravens and other carrion birds, you whisper dreams of madness into the ear of the sleeping king, your thralls spread pestilence and plague. Continue reading “That Which Sleeps”