In the last days of WWII, desperate to change the course of the war, occult Nazis open a portal to hell; this is a classic occult Nazi tactic that will doubtless be familiar to you. Although US special forces eventually manage to close the portal before reality itself is unwritten, something still manages to come through.
That something is a juvenile demon, named “Hellboy” by the remaining allied troops. Initially intended to be a world-ending weapon for the Third Reich, the baby monster is instead adopted by a scientist and taken to the US. Years pass, and the demon becomes a vital asset to humanity, fighting monsters as part of the BPRD (Bureau for Paranormal Research and Defence).
In 2004, occult Nazis are nothing but a distant memory, except – surprise! – they’re all still alive and now they’re back to open a new portal to hell and unleash chaos. Hellboy’s attempts to stop them are hampered by both his complicated personal life and the way that everything he does plays right into their hands.
Continue reading “Hellboy (2004) – Review”
Wolfenstein: The Old Blood is the third game about occult Nazis I have played in recent weeks, and I am showing no signs of wanting to play anything else. This game is a remake, in the broadest sense of the term, of Return to Castle Wolfenstein, and is mechanically very similar to Wolfenstein: The New Order. I must admit to some trepidation when starting it, as I worried that it would just be a sub-par rehash of the aforementioned two games. Continue reading “Wolfenstein: The Old Blood (Review)”
As I have mentioned before, I’ve recently been drawn towards the moral absolutes of games about fighting demonic Nazis. Having played Return to Castle Wolfenstein, I naturally wanted to progress on to the next game in the main series – 2009’s Wolfenstein.
However, that one’s quite hard to get a hold of, and I am bad at patience. So instead, this is a review of the next one on: Wolfenstein: The New Order. To avoid typing that again and again, I’m just going to refer to it from here on out as Wolfenstein.
Continue reading “Wolfenstein: The New Order (Review)”
Lately, I have been feeling nostalgic and desirous of black-and-white morality. Naturally, I have gravitated towards media involving occult Nazis.
Occult Nazis have a long and storied history as enemies in video games, and the Wolfenstein series is definitely at the forefront of that. Not having played the series before, I went back to the first one that could be described as vaguely modern: Return to Castle Wolfenstein.
Continue reading “Return to Castle Wolfenstein (2001) – Review”