I’ve written about Invisible Inc. before. At the time, I said it was playable, interesting, and very polished for an early access game.
Yesterday, Invisible Inc. stopped being an Early Access game, joining the sparse ranks of Early Access games that actually got anywhere. Theoretically, at this point, Invisible Inc. should be totally polished and complete. Continue reading “Invisible Inc. – Full Release (Review)”
Lately, I’ve been playing a somewhat excessive amount of Invisible inc., and I regret none of that time. In essence, it is a beautiful game – everything flows smoothly, with no exposed wires.
Genre-wise, it’s a turn-based stealth game – you operate an agency of Bond-esque spies, with seventy-two hours to prepare for an important mission. Or so I understand; I haven’t made it anywhere close to seventy-two hours yet. The game has a wonderful aesthetic, combining 007 with more modern espionage tropes, in a manner rather reminiscent of Syndicate. Continue reading “Invisible inc.”