Invisible inc.

Invisible-IncLately, I’ve been playing a somewhat excessive amount of Invisible inc., and I regret none of that time. In essence, it is a beautiful game – everything flows smoothly, with no exposed wires.

Genre-wise, it’s a turn-based stealth game – you operate an agency of Bond-esque spies, with seventy-two hours to prepare for an important mission. Or so I understand; I haven’t made it anywhere close to seventy-two hours yet. The game has a wonderful aesthetic, combining 007 with more modern espionage tropes, in a manner rather reminiscent of Syndicate. Continue reading “Invisible inc.”