One of the first games I ever played, on a grey giant of a Gameboy, was Harvest Moon. Unlike most other games, Harvest Moon wasn’t about violence. You couldn’t hunt or kill anything; instead, you simply farmed. There were no bosses and you couldn’t die – you just had to make the best farm you could – planting and harvesting crops each season, milking cows and tending to your chickens.
It wasn’t the most exciting game. In all honesty, it was extremely repetitive. But it was fun, and somewhat soothing. It was enjoyable to slowly build up your small herd. It was fulfilling to clear another field of rocks and debris, ready for ploughing. Even though each in-game day was roughly the same, I found myself keeping playing.
Stardew Valley is a game in the style of Harvest Moon, a new entry into a small genre that’s currently mostly known for the monstrosity that is Farmville. It’s clearly – from the graphics to the gameplay – an homage to the original Harvest Moon games, and it has exactly the same simple charm. Continue reading “Stardew Valley (Review)”