Bone Dungeon – Jonathan Smidt (Review)

After an unjust execution, Ryan returns to consciousness as a dungeon core – a sentient lump of rock with the power to shape its immediate surroundings. Paired with Erin, a celestial fairy, Ryan’s goddess-given task is to challenge adventurers, stocking his dungeon with monsters so that questing heroes can gain experience.

There are complications to this though; Ryan has a magical affinity to darkness (necromantic energy), which is not only totally opposed to Erin’s magic/morals, but also a beacon to higher-levelled evil beings who see him as an ally or a pawn. Living up to Erin’s expectations involves not using the full scope of his power, but living at all means he needs to get stronger, fast.

Continue reading “Bone Dungeon – Jonathan Smidt (Review)”

Invisible inc.

Invisible-IncLately, I’ve been playing a somewhat excessive amount of Invisible inc., and I regret none of that time. In essence, it is a beautiful game – everything flows smoothly, with no exposed wires.

Genre-wise, it’s a turn-based stealth game – you operate an agency of Bond-esque spies, with seventy-two hours to prepare for an important mission. Or so I understand; I haven’t made it anywhere close to seventy-two hours yet. The game has a wonderful aesthetic, combining 007 with more modern espionage tropes, in a manner rather reminiscent of Syndicate. Continue reading “Invisible inc.”